Characters

Characters

Eight roles, two teams. In the lobby, the host decides which special roles are in play. Here you'll learn what each role can do – and how to play it well.

Team TownfolkTeam Shifter
Game card: Shifter

Shifter

Team Shifter

Ability

Wakes up at night together with the other Shifters. Together you choose a victim who will not see the next morning.

TipBy day you are the most helpful Townfolk in the village. Being too quiet or accusing too loudly gets you noticed – take part without taking over.
Game card: Townfolk

Townfolk

Team Townfolk

Ability

No night action. Your weapon is your voice: find the Shifters during the discussion and vote them out of the village.

TipWatch who defends whom – and who suddenly changes their mind right before the vote.
Game card: Visionary

Visionary

Team Townfolk

Ability

Checks one player every night and learns whether they are a Shifter.

TipDon't reveal yourself too early. Once the Shifters know who you are, you are their next target. Gather evidence first.
Game card: Alchimist

Alchimist

Team Townfolk

Ability

Sees the night's victim. Has one healing potion (HEAL – saves the victim) and one poison (POISON – kills a player of your choice), each usable once per game.

TipSave the poison for a player you are truly sure about. The wrong target costs your own team a player.
Game card: Immortal

Immortal

Team Townfolk

Ability

Protects one player from the Shifters' attack every night. Not the same player twice in a row – and never yourself.

TipPlan one night ahead: whoever you protect tonight can't be protected tomorrow. Players who know a lot are in the most danger.
Game card: Mortician

Mortician

Team Townfolk

Ability

Once per game, reveals the true role of the latest victim – after a death at night or after the vote, within a short time window.

TipBe quick, the window is short. The reveal is worth the most after a controversial vote.
Game card: Rambuh

Rambuh

Team Townfolk

Ability

Survives the first Shifter attack and only dies on the second. Poison ignores the shield.

TipYour shield holds only once – and never against poison. Play bold, but not reckless.
Game card: Armoris

Armoris

Team Townfolk

Ability

On the first night, binds two players as Lovers. Both know each other. If one dies, the other dies too. Lovers still win with their own team.

TipChoose wisely: two Lovers are twice as vulnerable – a single hit can cost two players.